Wednesday, December 27, 2006

Life Smash!!!

Recently due to HF downtime, I was hooked up with IRC. For those who doesn't know, particularly those recently using the net, IRC is an old chatting network (that exist together even before the net, I think). Anyway, not much new user like to use IRC, since everything is command-like, and without any fancy UI like the famous MSN or Yahoo. I used IRC before, not pretty much on chatting but to fetch some Nipponsei release, which only feasible there.

IRC is pretty much fun for discussion. Since I've join in part of the modders team (as a translator that is), the debate on modding and translation does happens some time, and it's fun to watch the discussion. Some of the folks I met are geeks, and I even found myself a Sensei / teacher who's also part of the team as translator. :p I think I'll hook up in IRC for now on.

Found myself an interesting blog. Gaijin Smash is about an English teacher who teaches in Japan. His point of view of Japan, as an outsider (which Japanese call gaijin) is slightly different than what we normally sees in TV. Anyway, some of his post is pretty fun, and you'll find yourself seeing Japan in another angle.

Damn hooked up with shaders programming. I intend to add shaders into my project. A last minute rush to enhance the project, but I'm only possible to program low level shaders. Yeah, it's low-level enough, that Ill have to play with ASM instructions. Dunno what ASM is? For example to declare a variable A = 3, you'll got to

TEMP A;
MOV A, 3.0;


That's the easy part. Sometimes in order to do some simple calculation, the instructions can be quite long. And don't forget that the number of instructions are pretty much limited, and with version 1.0/1.1 (which I'm programming), conditional checking (if/else) ain't available. The newer versions, such as GLSL and HLSL would surely ease things up, but unfortunately, I do not have the resource to program them.

Phong shading is complete, though I'll need some experiment on material to get the best result of the vertex shading. Nope, I'm not going with textures. Now on my way to testing out GPGPU's concept on programming GPU. Nice ideas, but I don't know how many of the concepts apply to my old GPU...

1 comment:

John said...

IRC? long time didnt use loo. used to chat with chick there last time. lolz. fun tho. long time didnt play wf programming too. anyway, hope everything would turn out smooth in your project. i knwo it aint no easy job!